Main Index: A B C D E F G H I J K L M N O P R S T U V W X Y Z

Trading Rules
Leg 1 Rules
Leg 2 Rules
Leg 3 Rules

Trading Goods
Angel of Death virus
astromoth
Berserker Beam
bloodleaf
celestial algae
comet bug
crystite
dolphin
dussst
EmbroTissue
Fendari ore
hypercoke
jovinut
Marion hologram
meteor beetle
monofilament
moonbloom
onydium
Pied Piper Serum
Playalien Magazine
psicrystal
saturated wheatgerm
shepherd's friend
Soylent Mauve
suntoad extract
telepathic cat
tribonium
Truegold
Xanjian rum
XGender implants
zero-g diamond

NATO Alphabet

A	Alpha		B	Bravo
C	Charlie		D	Delta
E	Echo		F	Foxtrot
G	Golf		H	Hotel
I	India		J	Juliet
K	Kilo		L	Lima
M	Mike		N	November
O	Oscar		P	Papa
Q	Quebec		R	Romeo
S	Sierra		T	Tango
U	Uniform		V	Victor
W	Whiskey		X	X-ray
Y	Yankee		Z	Zulu

NATO Phonetic Alphabet

A	Alpha		B	Bravo
C	Charlie		D	Delta
E	Echo		F	Foxtrot
G	Golf		H	Hotel
I	India		J	Juliet
K	Kilo		L	Lima
M	Mike		N	November
O	Oscar		P	Papa
Q	Quebec		R	Romeo
S	Sierra		T	Tango
U	Uniform		V	Victor
W	Whiskey		X	X-ray
Y	Yankee		Z	Zulu

nautical flags

Sorry. Talk to GC.


neroptids

Neroptids are rodents native to Pilarvane. They nest among the tropical fruit that are Pilarvane's main export, and will wreak havoc on a space vessel if they are taken off-planet. Once they finish eating the tropical fruit cargo, they tend to move on to the crew and the wiring within the ship, leading to a dismal race to death between direct consumption by the neroptid or the sudden shutdown of the ship's life support and guidance systems. An infested ship is best destroyed, and even the most desperate salvage crews are wary of one of these hulks.


Nissa

Nissa is a small planet whose major export is Slickwood, which is vitally important to the settlements in the Waterless Sector, but otherwise probably isn't worth the space in your ship.


Noble Snakes Academy

Noble Snakes Academy was founded by Him Whose Ears We Speak Not Of after his enlightenment on Linar. Witnessing the ability of second sight, he decided that the ability to physically observe oneself was the missing component to total self-awareness. The Academy teaches this skill to anyone willing to learn, although it requires a ten-year commitment. Second sight has become a necessary skill for Wolf's Tooth players. The ability to see behind you isn't a bad investment for ship captains, either. Except, of course, those captains who have complete trust in their often hastily hired crew.


nucleozoomers

Nucleozoomers are the favored mode of transportation on Analor V. They're actually very ordinary vehicles aside from being completely invisible. Many nucleozoomers are custom built in designer shapes, which people will be willing to describe to you in great detail. Major cities on Analor V often have designated cruising streets blanketed by perpetual rain. These are popular areas for exchanging goods, particularly waterproof ones.


NUMBERS

Data processing is in progress. As the HINT system makes discoveries, you will be notified of any insights you are about to have.


Puzzle Pages
Leg 1 Puzzles
Leg 2 Puzzles
Leg 3 Puzzles
Leg 4 Puzzles

Codes
ASCII
Birthstones
Braille
Chinese Zodiac
Military Alphabet
Morse
Morse Code
NATO Alphabet
NATO Phonetic Alphabet
nautical flags
Police Alphabet
Semaphore
Western Union Phonetic Alphabet
Zodiac