Main Index: A B C D E F G H I J K L M N O P R S T U V W X Y Z

Trading Rules
Leg 1 Rules
Leg 2 Rules
Leg 3 Rules

Trading Goods
Angel of Death virus
astromoth
Berserker Beam
bloodleaf
celestial algae
comet bug
crystite
dolphin
dussst
EmbroTissue
Fendari ore
hypercoke
jovinut
Marion hologram
meteor beetle
monofilament
moonbloom
onydium
Pied Piper Serum
Playalien Magazine
psicrystal
saturated wheatgerm
shepherd's friend
Soylent Mauve
suntoad extract
telepathic cat
tribonium
Truegold
Xanjian rum
XGender implants
zero-g diamond

Markin lures

Now, of course, we know *you'd* never need one of these. But for all those makkas out there who just can't get a flid, the Markin lure can be a lifesaver. Easily slipped into a drink or aerosolized, they are highly profitable for the resourceful entrepreneur who can export them off Linar. The sensors at the spaceport can be fooled by tucking Markin lures deep into a pile of zignaughts, though we've also heard of particularly well-organized crews pumping the control tower full of the stock that didn't quite fit into their cargo bays.


Puzzle Pages
Leg 1 Puzzles
Leg 2 Puzzles
Leg 3 Puzzles
Leg 4 Puzzles

Codes
ASCII
Birthstones
Braille
Chinese Zodiac
Military Alphabet
Morse
Morse Code
NATO Alphabet
NATO Phonetic Alphabet
nautical flags
Police Alphabet
Semaphore
Western Union Phonetic Alphabet
Zodiac